League Rules
Official rules and regulations for fair play
Game Format & Structure
- Each match is played between two teams of seven 7 players, including one designated goalkeeper
- A minimum of four 4 players is required to start a game
- Matches consist of two 25-minute halves, with a 5-minute halftime break
- Running clock throughout each half – no timeouts
- Officials, scorekeepers, or supervisors may stop or forfeit a match for reasons including participant safety or gross misconduct
Kick-offs & Restarts
- The game begins with a coin toss odd/even between captains. The winner chooses either possession or which goal to defend
- The ball is in play once it completes a full rotation to a teammate on kick-off
- Defenders must stand at least 3 yards away from the ball during a kick-off
- Goals cannot be scored directly from the opening kick-off—another player must first touch the ball
- Ball Out of Play: When it leaves the field, touches the net above the white boards, or the referee stops play
Scoring Rules
- The ball must fully cross the goal line to be counted as a goal
- Goals may be scored directly from: Direct free kicks, Goal kicks, Penalty kicks, Corner kicks, Drop balls, Goalkeeper throws/kicks
- No goals may be scored directly from indirect free kicks
- No punting and no throw-ins
- Mercy Rule: If a team leads by 10 or more goals with 5 minutes remaining, the game will be called
Goalkeeper Rules
- Goalkeeper substitutions can only occur during a dead ball, and the referee must be notified
- The goalkeeper must wear a jersey of a distinct color, different from both their team and the opponents subject to referee approval
- A goalkeeper must remain in goal to defend a penalty kick if the infraction occurred while they were in goal
- Goalkeeper cannot handle the ball directly after a goal kick
Substitutions
- On-the-fly substitutions are allowed for field players
- Goalkeepers may not be substituted on the fly
- Do not jump over the walls when subbing
- Improper substitutions may result in a yellow card and a 2-minute power play for the opposing team
Free Kicks & Set Pieces
- Direct Free Kicks: Awarded for fouls like tripping, pushing, handballs, illegal contact, and slide tackles except GK hands-first save
- Indirect Free Kicks: Awarded for ceiling contact, hands on wall, obstruction, or GK holding ball too long
- Defenders must give 5 yards of space on all free kicks
- Direct fouls in the penalty area result in a penalty kick
- Goal Kicks: Awarded when attacking team plays the ball out over the end line netting. Must be taken from within the goal area. Ball must leave the penalty area before another player may touch it
- Corner Kicks: Awarded when the defending team last touches the ball out over the end line netting. Kicked from the nearest corner, with a 3-foot buffer from the wall. Defenders must be 5 feet away until the ball is played
- Ceiling Violations: Ball hits ceiling or curtain = indirect kick from Center circle if mid-gym or Gold plate if closer to goal
Penalty Kicks
- Awarded for fouls in the penalty area
- Kicked from the penalty spot, must move forward
- All other players must be 5 yards behind the spot, outside the penalty area
- If defending team encroaches and the shot scores, it stands. If missed, retaken
- If attacking team violates and scores: no goal + goal kick. If missed: indirect kick for defense
Fouls & Prohibited Actions
- Slide Tackling: All slide tackles are prohibited. Any slide tackle results in an indirect free kick and automatic yellow card. Sliding from behind = automatic red card
- Board Play: Players may not use two hands to box out or push an opponent against the boards. Defending one offensive player with two defenders against the boards is not allowed unless two offensive players are involved. No body checking or shoving players into the boards
- Referees will call 'Space' for disadvantageous contact or 'Illegal use of the board' for hands
- Offside: Offsides are not enforced in 7v7. Players may receive the ball anywhere on the field
Discipline & Cards
- Yellow Card: 2-minute penalty player may return if opponent scores
- Red Card: Immediate ejection. Team plays down for 5 minutes, regardless of goals scored
- 2 Yellow Cards = Red Card
- 3 Red Cards by a team = Forfeit
- 5+ Red Cards in the season = player banned for the rest of the season and playoffs
Overtime & Shootout
- One 5-minute overtime period no golden goal
- If tied, proceed to penalty kicks: 5 players per team, including the goalkeeper, may take initial kicks
- If tied after 5, proceed to sudden death with next players in order
Playoffs
- Top 5 teams qualify for playoffs
- 1st place gets automatic bye to Finals
- Semi-finals: 2nd vs 5th, 3rd vs 4th
- Finals: 1st place vs winner of Semi-Finals
- 6th place does not qualify for playoffs
- Tied playoff matches go to extra time 2x15 min then penalties
League Governance
- League administrators may revise rules during the season and will notify teams of changes
- Teams may be reassigned to different divisions to maintain balanced competition
Full Rulebook
Download the complete rulebook for detailed regulations and guidelines.
